AI Insights · Timothy · October 2022
Top 5 Voxel Games on Android in Denmark Q3 2022
Discover how the top 5 voxel games performed on the Android platform in Denmark during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends among the top voxel games on the Android platform in Denmark. Below we explore the performance of the leading titles in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Craft School: Monster Class by AppVillage Global had a notable start with weekly downloads peaking at 2.3K in mid-July. However, this figure declined steadily to around 118 by the end of September. Active users also followed a downward trend, starting at 2.2K and ending the quarter with approximately 537. The game generated minimal revenue, peaking at $10 in the week of July 18 and then dropping to zero for the remainder of the quarter.
School Party Craft from Candy Room Games & RabbitCo showed a remarkable increase in weekly downloads, starting from just 14 at the end of June and reaching a high of 1.3K by early September. Active users mirrored this growth, starting at 33 in late June and climbing to over 2K by mid-September. Despite these impressive engagement numbers, the game did not generate any revenue during this period.
Minecraft Trial by Mojang maintained a consistent performance with weekly downloads fluctuating between 272 and 494. Active users remained relatively stable, averaging around 5K throughout the quarter. Interestingly, no revenue was recorded for this game during Q3 2022.
Block Box Skyland Sword by Alodute Pdiejie saw a significant surge in downloads in late July, hitting a peak of 1K. However, this number tapered off to just 136 by the end of September. Active users experienced a similar pattern, peaking at 2.5K in early August and gradually decreasing to around 1.2K by the end of the quarter. The game did not generate any revenue during this period.
Finally, Town Building Life Simulator by XGame Global experienced a modest performance. Weekly downloads peaked at 435 in late July before declining to 210 by the end of September. Active users showed a slight decline from 995 in early July to 793 by the end of the quarter. The game recorded minimal revenue, with a peak of $11 in early August and then dropping to zero for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.